Tooltip based on a Structure

Hi everyone ! i have a little issue with my blueprint code for a nice tooltip when my mouse hover my inventory items, i’ll post few screenshots for an easier explanation

So i use a Structure named S_ItemData which contains all the info from the picked up item. Everything works except in the tooltip, any idea ?

When you hover over the item, use the event to update the struct inside your tooltip widget. I’ve assumed you’ve bound the properties in the tooltip already.