Runtime Atlas is a production-grade Unity Editor diagnostic toolkit designed to give you real-time visibility into your game’s performance and systems.
Instead of switching between multiple windows and tools, Runtime Atlas consolidates performance monitoring, system inspection, and reporting into a single dockable workspace.
It is built for developers who need accurate, live data during Play Mode without introducing runtime overhead or modifying project assemblies.
KEY CAPABILITIES
Performance Monitoring
Track frame time (ms), FPS, GC allocation, draw calls, tris, verts, and SetPass in real time.
Timeline Recording
Capture per-frame snapshots in a zero-allocation circular buffer and step through recorded sessions.
Alerting & Analysis
Filter issues by severity (Info, Warning, Critical) and receive actionable optimization insights.
Scene & Workflow Tools
Live object counts, search and navigation, component inspection, and console log isolation.
Audio & Camera Inspection
Monitor audio mixer levels, exposed parameters, and inspect camera properties including post-processing volumes.
Report Export
Export session data to JSON, HTML, Markdown, CSV, and DOCX formats.
Graph Visualization
Visualize runtime object relationships through a live node-link graph view.