So learning UE is being the best game so far.
In this quest of trying to learn how to do stuff I’ve been working on the tools/assets needed to accomplish my first objetives.
Started with a minimal tool set to be able to import data from the GIS world. I need more tools so this is a work in progress GitHub - Rodrigo-NH/UE4HmapsGenerator: Unreal Engine 4 scripts to: prepare and tile from SRTM (and others) DEM to UE heightmaps keeping real world dimensions and proportions. Create landscape materials. Assign landscape materials to tiles among other tools. . I posted this already in another forum, but now I realize this looks the right place to leave the reference I guess.
Besides these basics tools I also need a way to produce splines to be used in fly-by terrain renderings so I was working on a “free flight” controller to be able to record the flights.
This video compiles my results until now so far Unreal Engine Mannequin takes a ride - YouTube
Well, poor mannequin. It’s been hard to understand and test all the physics constraints options (and what not). So I guess this video is also a work in progress as I think I will be adding more things to it and fixing things along the process.