[Tool] UDK T3D to Unreal 4 T3D Tool

Unfortunately this tool seems to not work anymore, it throws an unhandled exeption Drawscale Failed to Parse while trying to convert a simple static mesh :


Begin Map
   Begin Level
      Begin Actor Class=StaticMeshActor Name=StaticMeshActor_70 Archetype=StaticMeshActor'Engine.Default__StaticMeshActor'
         Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent_24 Archetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
            Begin Object Class=ShadowMap2D Name=ShadowMap2D_112
               Texture=ShadowMapTexture2D'ShadowMapTexture2D_8'
               CoordinateScale=(X=0.117188,Y=0.234375)
               CoordinateBias=(X=0.503906,Y=0.507813)
               LightGuid=(A=328481386,B=1141678180,C=1816480420,D=-1963842740)
               bIsShadowFactorTexture=False
               Name="ShadowMap2D_112"
               ObjectArchetype=ShadowMap2D'Engine.Default__ShadowMap2D'
            End Object
            Begin Object Class=ShadowMap2D Name=ShadowMap2D_27
               Texture=ShadowMapTexture2D'ShadowMapTexture2D_8'
               CoordinateScale=(X=0.492188,Y=0.984375)
               CoordinateBias=(X=0.003906,Y=0.007813)
               LightGuid=(A=328481386,B=1141678180,C=1816480420,D=-1963842740)
               bIsShadowFactorTexture=False
               Name="ShadowMap2D_27"
               ObjectArchetype=ShadowMap2D'Engine.Default__ShadowMap2D'
            End Object
            Begin Object Class=ShadowMap2D Name=ShadowMap2D_78
               Texture=ShadowMapTexture2D'ShadowMapTexture2D_8'
               CoordinateScale=(X=0.242188,Y=0.484375)
               CoordinateBias=(X=0.753906,Y=0.007813)
               LightGuid=(A=328481386,B=1141678180,C=1816480420,D=-1963842740)
               bIsShadowFactorTexture=False
               Name="ShadowMap2D_78"
               ObjectArchetype=ShadowMap2D'Engine.Default__ShadowMap2D'
            End Object
            StaticMesh=StaticMesh'wasteland.cars.car1'
            LODData(0)=(ShadowMaps=(ShadowMap2D'ShadowMap2D_27'))
            LODData(1)=(ShadowMaps=(ShadowMap2D'ShadowMap2D_78'))
            LODData(2)=(ShadowMaps=(ShadowMap2D'ShadowMap2D_112'))
            VertexPositionVersionNumber=1
            Materials(0)=Material'wasteland.cars.car_orange_material'
            ReplacementPrimitive=None
            MaxDrawDistance=30000.000000
            CachedMaxDrawDistance=30000.000000
            PreviewEnvironmentShadowing=146
            bAllowApproximateOcclusion=True
            bForceDirectLightMap=True
            bUsePrecomputedShadows=True
            VisibilityId=160
            LightingChannels=(bInitialized=True,Static=True)
            Name="StaticMeshComponent_24"
            ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
            CustomProperties 
            CustomProperties 
            CustomProperties 
         End Object
         StaticMeshComponent=StaticMeshComponent'StaticMeshComponent_24'
         Components(0)=StaticMeshComponent'StaticMeshComponent_24'
         Location=(X=-204.225616,Y=7164.647949,Z=2397.894531)
         Rotation=(Pitch=72,Yaw=-15064,Roll=-136)
         DrawScale=1.100000
         bPathColliding=True
         Tag="StaticMeshActor"
         CollisionComponent=StaticMeshComponent'StaticMeshComponent_24'
         Name="StaticMeshActor_70"
         ObjectArchetype=StaticMeshActor'Engine.Default__StaticMeshActor'
      End Actor
   End Level
Begin Surface
End Surface
End Map