Unfortunately this tool seems to not work anymore, it throws an unhandled exeption Drawscale Failed to Parse while trying to convert a simple static mesh :
Begin Map
Begin Level
Begin Actor Class=StaticMeshActor Name=StaticMeshActor_70 Archetype=StaticMeshActor'Engine.Default__StaticMeshActor'
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent_24 Archetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
Begin Object Class=ShadowMap2D Name=ShadowMap2D_112
Texture=ShadowMapTexture2D'ShadowMapTexture2D_8'
CoordinateScale=(X=0.117188,Y=0.234375)
CoordinateBias=(X=0.503906,Y=0.507813)
LightGuid=(A=328481386,B=1141678180,C=1816480420,D=-1963842740)
bIsShadowFactorTexture=False
Name="ShadowMap2D_112"
ObjectArchetype=ShadowMap2D'Engine.Default__ShadowMap2D'
End Object
Begin Object Class=ShadowMap2D Name=ShadowMap2D_27
Texture=ShadowMapTexture2D'ShadowMapTexture2D_8'
CoordinateScale=(X=0.492188,Y=0.984375)
CoordinateBias=(X=0.003906,Y=0.007813)
LightGuid=(A=328481386,B=1141678180,C=1816480420,D=-1963842740)
bIsShadowFactorTexture=False
Name="ShadowMap2D_27"
ObjectArchetype=ShadowMap2D'Engine.Default__ShadowMap2D'
End Object
Begin Object Class=ShadowMap2D Name=ShadowMap2D_78
Texture=ShadowMapTexture2D'ShadowMapTexture2D_8'
CoordinateScale=(X=0.242188,Y=0.484375)
CoordinateBias=(X=0.753906,Y=0.007813)
LightGuid=(A=328481386,B=1141678180,C=1816480420,D=-1963842740)
bIsShadowFactorTexture=False
Name="ShadowMap2D_78"
ObjectArchetype=ShadowMap2D'Engine.Default__ShadowMap2D'
End Object
StaticMesh=StaticMesh'wasteland.cars.car1'
LODData(0)=(ShadowMaps=(ShadowMap2D'ShadowMap2D_27'))
LODData(1)=(ShadowMaps=(ShadowMap2D'ShadowMap2D_78'))
LODData(2)=(ShadowMaps=(ShadowMap2D'ShadowMap2D_112'))
VertexPositionVersionNumber=1
Materials(0)=Material'wasteland.cars.car_orange_material'
ReplacementPrimitive=None
MaxDrawDistance=30000.000000
CachedMaxDrawDistance=30000.000000
PreviewEnvironmentShadowing=146
bAllowApproximateOcclusion=True
bForceDirectLightMap=True
bUsePrecomputedShadows=True
VisibilityId=160
LightingChannels=(bInitialized=True,Static=True)
Name="StaticMeshComponent_24"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshActor:StaticMeshComponent0'
CustomProperties
CustomProperties
CustomProperties
End Object
StaticMeshComponent=StaticMeshComponent'StaticMeshComponent_24'
Components(0)=StaticMeshComponent'StaticMeshComponent_24'
Location=(X=-204.225616,Y=7164.647949,Z=2397.894531)
Rotation=(Pitch=72,Yaw=-15064,Roll=-136)
DrawScale=1.100000
bPathColliding=True
Tag="StaticMeshActor"
CollisionComponent=StaticMeshComponent'StaticMeshComponent_24'
Name="StaticMeshActor_70"
ObjectArchetype=StaticMeshActor'Engine.Default__StaticMeshActor'
End Actor
End Level
Begin Surface
End Surface
End Map