[Tool] UDK T3D to Unreal 4 T3D Tool

I’ll look into it tomorrow/this weekend, shouldn’t be a problem. We can work something out immediately if you want access to it, Haven’t settled on a price but I’ve been thinking $5 or $10.
As you may of noticed the Marketplace is taking early submissions but external tools like mine aren’t allowed yet, and I don’t know if they will ever be.

It’s been suggested that I remake the tool as a UE4 plug-in, and well I’ve wanted to dig into the source code for unreal for awhile now, but am not that Familiar with C++. I’ve been using Unity C# for awhile now and have written a bunch of editor tools that I would like to recreate in Unreal 4. The tool itself is also written in C#.
I would rather not have to re-write the whole tool again in C++ (although I have no idea what (if any) rewriting would be required)

I don’t even know how easy it is to extend the editor or even what’s possible, I asked a question of how to get started with scripting the editor. Blutilities seem to be half implemented because they were a “friday experiment”, plus with any visual scripting engine you are limited by it’s implementation. I couldn’t figure out how to get or provide selected assets so that I could do something with them. I believe that’s because Blueprints are all about programming game logic, and not about accessing the editor.

So for now the tool will have to remain an external tool.