[Tool] UDK T3D to Unreal 4 T3D Tool

Here’s an update and some news.

https://dl.dropboxusercontent.com/u/40671983/UDKToUE4Tool/UDKtoUE4Tool_v1.1.zip

Version 1.1 changes:
-Two check boxes for scaling the location and drawscale values by 2. This is an alternative rather than parenting everything and scaling the Parent by 2 in order to fix the size of assets.
-Any and all Material Overrides are supported as well as Overridden Light map UV’s
-Bug fixes, now you should no longer be getting index errors such as when actors having missing static mesh paths

I’ve received a commission to improve the tool, and have already implemented the following features for version 1.2, This version will be released as a paid asset on the Unreal Marketplace when it launches.

  1. By providing the path to your UE4 “Content” folder, the tool will dynamically search through the assets and match by name and use the found path instead of converting the UDK path. This allows you to have the assets in any location, the only requirement is that they have the same name
  2. Support for the following actors added:
    -Lights (All types except for Skylights and pickup lights)
    -Kactors
    -InterpActors
    -Skeletal Mesh Actors
    -Interactive Foliage Actors
    -Fractured static meshes
    -Apex Destructible actors
    -Cameras
    -PlayerStarts
    -Exponential Height fog
    -Particles
    -Decals
    -AmbientSound/AmbientSoundSimple

Although UDK and UE4 both support exporting materials out to T3D. The functionality for re-importing a material as T3D back into the engine is broken in both versions. Therefore there’s no easy way to port over materials yet, unless Epic fixes this.
SpeedTree actors are a potential addition to this tool, however I do not have a subscription right now for SpeedTree for UE4, which I would need in order to find out how they are implemented.

Let me know if there’s any other actors I’ve missed that I could potentially add on.