kwstasg
(kwstasg)
May 8, 2014, 3:34pm
12
I ported over a modular buildingI made originally in UDK into Unreal 4, and the results where fantastic.
However I had to manually place every actor again to recreate it, wasn’t that big of a deal since the building was not that complicated.
As I wanted to do the same to my CBC building . There was no way I was going to place over 2000+ actors again.
So I wrote a tool in php to convert UDK’s T3D into Unreal 4’s T3D.
Download .exe Version
Online version link 1
Online version link 2
Currently it only supports static meshes, porting over their location/rotation/scale, any other kind of actor or special properties are ignored. If there is enough interest the tool can be expanded to include other actors like Lights, BSP, etc.
You sill need to export all individual meshes & textures from UDK, and import/set them up inside of Unreal 4.
(with a lot of work, it would be possible to write a tool to convert materials exported as T3D made in UDK, into unreal 4)
Once they are in the Content Browser, you can copy the actors inside of UDK, use the tool to convert the output, then paste into Unreal 4.
There is still a lot of manual labor involved while re-importing assets into Unreal 4, but this tool is the first step in reducing the work it takes porting from UDK to UE4
Also released a T3D Converter that supports bsp brushes for UE4 ideal for maps convertion https://db.tt/XmTAcrCc
Supports convertions from UE1,UE2,UE3,UDK T3D TO UE4
Supports Scaling