[TOOL] Quake 3 Assets (maps) converter

When you import the FBX into level, set it to create actor hierarchy into level, and import normals and tangents of static meshes.

You should have all actors imported into level. :slight_smile: In the screen I have just added an exponential height fog, with spotlights to produce a nice volumetric fog effect, and edited lights materials to be emissive.
However the FBX scene factory create empty actors with a light component rather than light actors, you cannot edit multiple lights at once, I think this should be fixed.