Hey everyone,
I wanted to share a workflow tool I’ve been developing for UE5 called Kryon.
I use open-source libraries like ambientCG and Poly Haven constantly for scene blocking and Archviz. The materials are fantastic, but I was getting really burned out on the manual setup loop: downloading zip files, extracting them, dragging textures into the Content Browser, and manually routing the Base Color, Normal, and ORM (Occlusion/Roughness/Metallic) nodes every single time.
I missed the convenience of a true 1-click import workflow, so I decided to build a custom desktop app and UE5 plugin to bridge that gap for CC0 libraries.
What Kryon Does:
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Native Desktop UI: Browse thousands of materials from ambientCG and Poly Haven directly in the app.
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1-Click Import to UE5: Click “Download,” and the custom C++ plugin handles the rest. It instantly imports the textures into your active UE5 project.
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Auto-Routed Material Instances: It automatically generates a clean Master Material and applies your textures to a ready-to-use Material Instance. No node spaghetti required.
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Extremely Lightweight: I built the desktop backend using Go, so it has a tiny footprint and won’t eat up your RAM while Unreal Engine is running.