Hi everyone!
I have created a new addon for rigging unreal engine characters, and more.
Download:
Github(documentation in progress):
Hi everyone!
I have created a new addon for rigging unreal engine characters, and more.
Download:
Github(documentation in progress):
This looks AWESOME Artem
Can’t wait to try it tonight!
I wonder if I can use this to rig gear to the UE skeleton easier. In the past it usually failed when import/exporting the skeleton. Will check this out for sure!
Hi, guys. Are you succeed?
Eventually will test when I work with Blender again, perhaps later this year.
A 3rd part and an update is ready.
2H6kudCKBxo](://www.2H6kudCKBxo)
Heya Art,
Had a good crack at it, but couldn’t get it going sorry.
I used a G8 character imported into Blender 2.83.7 (LTS) using the latest daz to blender bridge.
When I tried to apply the mannequin pose I got this:
When I undid that and exported it and tried to import it into UE4 I got this:
I think you got this because bone rolls in your rigify rig is different from the default.
This error appears usualy if you forget to check “only deform bones” on export.
I tried to convert daz character too, but without bridge. Here is my forkflow:
It works for me.
One more thing i forget. Daz character has 5 spine torso bones, and you need to have 4. So you need to merge 2 lowest bones in torso to the pelvis bone. And you need to check that all spine bones have a correct parent.
Hi, first off thanks for the great tool. Is exactly what I needed. Got an idea how I can fix my characters back problems though? Character is from mixamo.
Hi. Try this.
Apply pose
. Export and check the animations.Reset rigify
and Add unreal skeleton to rig
. This combination will regenerate the UE skeleton.Hi Artem,
nice Plugin, thank you for it! I have repeated 3 times your tutorial with the girl character from mixamo. In Blender all goes lke in your tutorial, but when I import it in Unreal I get allways a wrong position of the arms and the feet position is under the floor.
Were you able to solve this issue? I am having the same problem.
I keep geting a
"FAILED TO MERGE BONES:
This could happen if significant hierarchical changes have been made
e.g. inserting a bone between nodes.
Would you like to regenerate the Skeleton from this mesh?
WARNING: THIS MAY INVALIDATE OR REQUIRE RECOMPRESSION OF ANIMATION DATA.
"
Any idea the cause?
it works, a big thank you
Hi Jomei, did you ever get this figured out? I’m having the same problem with Blender to UE5. I cant seem to figure it out.