Thank you, Rumbleball, for being there, and not ignoring some novice (me) I had not much free time to play more with widget, but for now i did not really understand, how can i easily āstick it flatā to screen, to viewport?
As for features⦠Maybe something like these can be added, into body of āPrintStringAdvancedā? Here:
https://www.reddit.com/r/unrealengine/comments/2ysz5u/question_bp_easy_value_debuggingviewing/
Basically, manually or by giving it, adding prefix and suffix. I was using this āDebugMeā function days before I started to dig DebugWidget.