The blueprint for the character just has an arrow component that I use for the light vector, and on beginplay I get the forward vector and shove it into the MPC. Being as the material itself is unlit, lighting in the rest of the scene doesn’t matter
The blueprint for the character just has an arrow component that I use for the light vector, and on beginplay I get the forward vector and shove it into the MPC. Being as the material itself is unlit, lighting in the rest of the scene doesn’t matter