I can’t really explain WHY I decided to waste my Saturday doing this, but I did.
I took the old research I was doing into rendering the Guilty Gear XRD characters in the same appearance as they had in UE3 and decided why not map it to VR? Still don’t have things like actually attaching the head to the character but the character itself is really poorly made and not designed for this kind of stuff…
But still, setting up the IK on the arms was interesting and it looks pretty funny to see Elphelt with a VR headset and Vive controllers.
I would have liked to use FABRIK for the hand IK because her arms have a significant number of bones but sadly there doesn’t seem to be a way to set the joint target locations/pole vectors when using FABRIK so the elbows just do whatever they feel like. This is obviously not optimal so I had to just fall back to 2 bone… unfortunately it isn’t awesome but it was neat to see.
Also now with thumb tracking: https://gfycat.com/CreamyRaggedFlyingfox