Too many unanswered questions on answerhub, and no reply from Epic on bug reports

Well, people usually start somewhere, I for one has started it as a hobby. If someone chooses another engine for hobby, they are more likely to stick to that one when they gain experience, growing the professional community of another engine instead of Unreal, which is clearly a loss for us all. I think we should still try to attract newcomers as much as we can, and value everyone, as we’ll never know who will turn out to be a great asset for our community. Just imagine if @project.gheist had chosen another engine, without his PRs our editor would be a much unwelcoming place to live. Some of those now hobbyist will write the best tutorials, answers and pull requests for an engine in a few years, the only question is, which one. Being selfish, I’d prefer it to be UE4 :slight_smile:

A side-effect of the business model, IMO. Unity’s subscription model incentives them to reach as wide a user base as they can. UE4’s royalty/custom license setup incentives focusing on big earners and professional joints who can afford paid support (UDN).

There’s also studio culture: Epic comes from a background of having tight relations with few high-profile costumers. They removed the bar of entry, but are still fumbling when it comes to onboarding most hobbyists. It doesn’t help that most of the highly-experienced UE4 developers who work on big studios aren’t on these forums or AH, since they don’t depend on community to get around. An experienced or very tinkering-minded developer can also skip straight into the source code and figure things on their own.

I’m not sure that has anything to do with the type of developers or market type. More likely they support area in which the engine is a newcomer.
After the initial release of the engine, staff had to be active, so developers could smoothly start off. Especially that indie gamedev was a new market for the engine. This market is well supported by the engine which successfully transformed from an AAA shooter engine. It goes very well with or without the huge presence of staff in community talks.

Currently, the enterprise area is a huge and completely new thing. It requires a lot of effort to understand it and deliver decent solutions.

I seriously don’t believe that people change engine because of engine programmers don’t reply often.
There’s plenty of learning materials, not only official ones. A lot of people talking around here, on Discord. There are livestreams, conferences, source code for future releases.
Better community support would be appreciated, but I can’t see as something encouraging to change an engine.

If anything, I’d say that centralized learning hub (I guess, they’re building such now) would be far more important to keep hobbyists, newcommers and tiny studios.

Maybe it’s just me, but I’ve seen a lot of studios in Poland to switch from Unity to Unreal while starting a new project. If there are studios switching from Unreal to Unity, the number is probably much smaller.

Yes, I was talking about the people learning how to press their first buttons. With zero programming background.
These days there’s only a fraction of them around here in forums, reddit, youtube, etc.

<3, I should mention that my changes to UE4 are a side project of mine and not my full time job which uses a different game engine.

You’re positively insane, man! :slight_smile:

Interestingly I was reading this today:

‘Fortnite’ Revenues Fall Almost 40% From Last Year, But It’s Still A Cash Cow](‘Fortnite’ Revenues Fall Almost 40% From Last Year, But It’s Still A Cash Cow)

Makes one wonder what Epic is going to do next once the cashcow is dead.
Probably more licensing efforts unrelated to game development… There’s a new goldrush happening on this new “private space exploration” business, game engines like Unreal could be useful there lul

I guess the recent acquisitions cast some light on the long-term goals of Epic. As you’re probably right, it seems to be unrelated to game development: architecture visualization, virtual production, etc.

Well, they also acquired guys behing Skookum script, paid for LiveCoding license.
Also investing in Epic Online Services and their game’s store - these two things needs to be costly. Sponsored by Fortnite money too…


What they’ve done for the past 20 odd years…look at what the most popular game is at the moment…then copy it :wink:

then again if Fortshite is the most popular game of the moment then they might be screwed with that approach now…

No way you are serious! To change our pretty gif friendly interface to poor ugly sorted list? Puke!

There’s already that “Auto Chess” thingy being hyped.
Players seem to be flocking into it these days…

Epic with a Paragon revival? “Paragon Auto Chess” ?? :o

How about Paragon Go!

Its an AR game on your phone where it uses sat nav to place loads of Paragon characters around local sex offender/gang warfare/high crime hotspots. Then you have to use your magic balls to entice the various (loads…hundreds…millions…action figures also available at Walmart for $30 each(accessories sold separately)) characters to your Paragon Master dungeon.

Oh ■■■■! It’s the time to cooperate on this and kick off. @Serellan