Too many sounds at once?


I have a game with a lot of enemies making footstep sounds and I noticed that when there are a large amount (50 or more) the audio seems to get messed up, specifically the weapon audio gets cut off mud sound even with a higher priority set in the weapons cue. Is there a way to fix this or any recommendations on what I should do?

I am using SpawnSoundAttached… is there a limit to how many sounds can be spawned with this?

Assign the enemy footsteps to a concurrency group with a low limit on how many simultaneous sounds to use and then utilize a concurrency rule that makes sure only the relevant enemy footsteps are audible.