Hello beautiful people.
I’m back with another really noob question. Hopefully I can get some help.
So I began blocking out a level that I have planned by using BSPs from UE4. Now, the exterior edges of this map have metal fencing so as to block the player from going out or whatever. So to create the fences I used an individual piece of BSP box brush and scaled it to look like a fence pole thing and then duplicated it several times to fence the entire map. Halfway along the process, the engine began to lag terribly even if I moved a single pole by even 1 mm it took forever to happen and the engine would freeze for like 2 minutes and then it would have moved just 1mm. Now, because my map is kind of huge and since I’ve placed these fence poles individually (I did press ctrl+G to group them together and move them side to side), I’ve ended up having like over 1100 fence poles in my scene and I’m pretty sure this is the reason for the “lag” or whatever you want to call it. Without even a single fence my fps is 120 fps. But having the level fully surrounded by fences has made it drop to 66 fps … which is quite a major drop.
What all different options do I have to tackle this?
I know that its probably the fact that I’ve put so much in the scene, but I’d post my specs here either way because it could be that as well, although I highly doubt its that.
gigabyte z97x gaming 3 motherboard
i5 4690k OC
16 gigs ram 2133
gtx 970 super oc
120gigs ssd crucial
seagate 1tb hdd
750W power supply corsair
Corsair liquid cooling … I forget which one but I think H110?
I’m using Unreal Engine 4.5 (because some projects like the atlantis are only supported to that version, and I’m still new and learning)
Hope you can help!
Cheers. ![]()

