I’ve started to develop on ue4 about half a year ago. Don’t too long. But I’ve found at least a dozen of bugs which drain much time.
Epic makes a new version of UE every 2-3 months, and they try to remove bugs. But their progress is fairly slow. While having nearly a thousand of bugs, they remove 20-30 in each version and add 10 new.
I’ve got a very good idea. As all the source code of engine is public, we can remove bugs and share bug-free files. If each of us removes 1-2, than we will be able to deal with them more quickly.
I will be glad if you guys share your ideas about this. Be free to offer new ways.
Hope we can think of something useful.