mac mojave, xcode11.3(11C29)
Legacy Build System
when building UE4 source code, it generates two errors:
- Too many arguments to function call, expected 0, have 3
for line 33: id Result = AllocWithZoneOriginal(Obj, Sel,
Zone); - Too many arguments to function call, expected 0, have 2
for line 49: DeallocOriginal(Obj, Sel);
I’m not deep in ue4, try to solves the compile error for ue4 in macos mojave.
I searched the Unreal Engine Issues, and not found exactly.