Too Dump To Reference???(NOT GET ALL ACTORS)

Hello Community!!! i Need Urgent Help Or i will loose my mind!@$5!^%$$

WHAT I HAVE

  1. SPAWN SHIP , with movement add on begin play and tick
  2. *SPAWNER *, actor bp set at a location on level, and only thing it does it spawning-> *SPAWNSHIP *, with custom event
  3. UMG BUTTON , button to ACTIVATE the custom event from *SPAWNER * to spawn a *SPAWNSHIP *

…now the problem… i cant just reference!!! i dont know how …

Ok i can reference when its about CONTROLLED PAWN,CHARACTER etc. via CASTING… but how when its NOT??? **how to ref ANY BP i want use to an other BP?? **i dont want INTERFACES,DISPATCHERS , i just want to use REF, if possible please!

One more thing
When i place a Target Point on Level, How can my* Spawner BP* communicate with it and send the *SPAWNSHIP *there? , am just stuck on REFERENCING!! PLEASE HELP!!!

IF YOU NEED MORE DETAILS I CAN GIVE, BUT I THINK REF ISSUES ARE QUITE COMMON, I JUST CANT GET IT CLEARLY :frowning:

You could have the Level Blueprint forward the reference of the Object to the your widget BP.

Generaly how can i communicate from a BP to a BP without Level Ref, just BP Direct Communication…
Ex. BP (Master) to BP ( Minion ). (none of those will be either on player controller nor placed in level(not spawned yet) )

-Will i have to make a variable on BP minion to set it editable from other actors??? what do i REF? should i REF itself?? ;-p
-Then should i try to REF again from MASTER BP to MINION BP ? what exactly needs to be done?

If your Master BP is spawning the Minion BPs then you already will get a Reference to the Minion BPs from the SpawnActorFromClass Node.

Here im Spawning a TestActor_B from a TestActor_A and then setting a variable that resides on TestActor_B to the BP that spawned it.

My question was a bit confusing… ( I ve found a way to ref, exactly what I wanted on my 1st post)

On 2nd I wanted to know how 2 BPs communicate directly when.

  • not placed in level
    -none spawns each other