While trying to replicate a Vray glow on my Max scene. I changed the tonemapper in the project ini and reopened my scene which has totally screwed it up.
Have found a lot of surfaces have gone black with weird reflections. Have reimported and rebaked but still the same issues. Have now rebuilt the scene but would advice anyone from altering the tonemapper outside the editor and risk running into the same issues.
If anyone knows how to create the old style glow please let me know!
Would be great if Unreal Studio could implement a more thorough auto back system. Simply couldn’t get an older map running.