Hi! So sometimes I insert a MetaSound or a MetaSoundPatch into another MetaSound. My question is if it’s more taxing for the system to have imported multiple copies of the same MetaSound into another or if it’s just like having imported one?
So in this first picture, I’m asking Unreal to trigger my single imported MetaSound four times.
But in this example, I’ve imported that MetaSound four times and trigger each one once.
My question is if it’s more heavy on performance for MetaSound to have four MetaSounds imported into it (picture 2)?
Hope you understand my question. Thanks for the help!