Toggling Sequencer Visibility Track with Blueprints

I’d like to be able to toggle the visiblity track in a sequencer using blueprints (specifically an editor widget). However, whether I cast the track to a visibility or bool track neither seems to give me the option to toggle that value (checkbox). Any guidance would be appreciated.

There’s a lot to go through, but you basically need to traverse: Track->Section->Channel

Something like this should work:

You will also need to mark your Sequence as volatile so that it can respond to the changes you’re making to it:

1 Like