Ok, I have a Blueprint actor called “Paint_Colors”. It is being referenced inside of another blueprint actor called “Paint_Button”. I want the “Paint_Colors” actor’s visibility to turn on and off when either clicked, overlapped, or the F key is pressed. This is working great for me when I reference individual objects inside the actor “Paint_Colors”, but it does not work when I target the “Paint_Colors” actor’s Default Scene Root. I want to toggle everything in Paint_Colors instead of one object at a time.
Also, I can not rename “Default Scene Root”, any reason why? Below are screenshots that illustrates exactly what Im trying to do:
http://img.photobucket.com/albums/v72/Teriander/Paint_Screenshot_002.jpg
http://img.photobucket.com/albums/v72/Teriander/Paint_Screenshot_001.jpg
Thanks!