I am trying to turn on a light when a puzzle is solved, however, the light is not turning on… Please help!
Put a print string in there, I suspect the event is not getting called.
yeah print string didn’t work. I’ve added a custom event that has the toggle visibility and switch out the one in add code for that custom event. Now all I am missing is event begin play (call custom event) but when I do that it turns on right away so I would need something that says only call if puzzle is correct in event begin play as well right?
What I mean is, you never get to that piece of code, there’s something wrong with the logic ![]()
lmao okay thanks
I’ve been learning BP slowly, emphasis on slowly lol BUT IM DETERMINED! I started watching tutorials to further explain the actual BP system such as this one https://www.youtube.com/watch?v=W0brCeJNMqk
Anyway i’ll do some more studying before I keep going so I have a better understanding of what I’m doing. THANKS!
I think maybe ‘add code’ is not even being called. Try print strings all over the place ![]()
Yah, it’s really not… lol I followed this tutorial, https://www.youtube.com/watch?v=HFarVFT6KgA
And just tried to switch out the open door for the turn on light
I have altered the blueprint and simplified it by a lot and it works now… you die and respawn on bad ones and light turns on on the good ones, and it works!
Excellent! ![]()



