I’m a complete newbie to Unreal so please bear with me.
I’ve got an actor (called FloatingWidget), with a widget (in the form of a single button) floating above it. I’ve set the widget to screen space, which appears to work well.
I am able to toggle the widget visibility successfully within the Widget Blueprint settings.
Following that, I set up a trigger box and I’ve created the attached nodes in the Level Blueprint, with a view to toggle visibility based on actor overlap.
But… It doesn’t work… at all.
Is it clear what I’m doing wrong? I’ve searched all over for a solution but I’m stuck.
Any help would be massively appreciated!