So, I used the response from VizualTek to create my own solution as his answer didn’t fully work for me, although credits to you VizualTek! It helped me, so thank you!
In case anyone else having this problem, here’s a thorough answer.
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Here’s the main event, I bind it to the ‘§’ key event.
I have a flipflop to toggle VR enabled/disabled. The collapsed nodes “EnableHMD” calls stereo commands “Stereo on”, “HMD enabled” and “HMD sp 90” (sp is screenpercentage I believe, higher means better quality but more demanding).
This destroys and unpossesses the currently possessed pawn with reference to a player controller.
This spawns and possesses a new pawn. Note you need to use a pawn CLASS not reference. If you use a variable, don’t forget to set the value to it, I accidentally just set the datatype first (lol) ;D
The collapsed nodes “DisableHMD” does “Stereo off” and “HMD disabled”.
Finally, test it by package the program. It doesn’t fully work in the Editor.




