Toggle visibility of static mesh array using collision

I have an array of static mesh cubes that I am trying to toggle their visibility individually when colliding with a animated cube. I’ve tried some of the suggestions on here but none of them worked. If anyone can help point me in the right direction it would be a great help. Thanks in advance

you can make an actor that holds the cube (not visible) and a box collider that triggers when collide and makes the mesh visible.

here is a video. good luck!

actually…no need for the box collider…you can do all with just the cube:

Thank you!!! This worked great

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Happy to help! :slight_smile: