Toggle visibility of object only for client that in trigger

I have an 3D widget component in actor. I want to make it visible only for that player that is in trigger, and make it invisible for only that player that exits trigger. I remade all my logic 4 times, and i saw one problem. If I connect EventBeginOverlap or EventEndOverlap with print string, and I connect OtherActor from overlap event with that print string I see when I play that only server can give right information about characters in trigger, clients print only their name, even they are not in trigger. Is there any way to make that I want, if there is - what is that way? If I did not gave information that you need, whrite.