Is Level Blueprint REQUIRED to turn on lights?
I once saw a door opening tutorial, and the guy used a class bp, defined input, etc…and the door opened/closed. “Could the same be done with a light and a box-trigger from accross the map?”
So I made a box static mesh, applied a trigger box, replicated the door opening bp but I cannot reference or connect the light. I am so confused on how to do this and trying to get clarification.
Here is the door opening tut: https://www.youtube.com/watch?v=7uzTL9cbwhs