Using 4.27, during runtime I need to hide furniture and have its shadows on the floor vanish too.
The scene is very heavy and project time restrictions do not allow for any optimisation, so I must bake the scene to get good FPS.
Is there a way to temporarily force the floor static mesh actors to be dynamically lit at run time?
Everything is imported into Unreal via Datasmith and the floor is comprised of dozens of separate meshes. I can easily loop through them in my player character BP but simply setting mobility to moveable has no effect (the static shadows persist).
Even moving the floor meshes slightly (which breaks static lighting in editor) has no effect at runtime.
Thanks in advance for any ideas!