Is there away to toggle splitscreen while in gameplay using blueprint?
Ehm do you watn to change splitscreen type(vertical or horizzontal? Or activate and deactivate it? Cause if you have 2 or more player the splitscreen will be active, if you have not at least 2 local player it will be deactivated.
I want it active and deactivate it while in game play because I want the players to be able to split up and go in different areas and then when close together, it will be one camera.
If you’re in code, you have access to UGameViewportClient::SetDisableSplitscreenOverride. The ViewportClient can be accesses via LocalPlayer…which can be accessed on your PlayerController.
Unfortunately, I’m not sure if there’s a way to gain access to this functionality in blueprints However, [USER=“24785”]Robinson Company[/USER] this plugin is probably exactly what you’re looking for!