Hi,
I want to toggle splitscreen at runtime, read a few tutorials and got it working.
But it only works in PIE and not Standalone/Packaged.
Any ideas what could cause this?
UE4.19
Header:
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "TestFuntionLibrary.generated.h"
UCLASS()
class SHIRO_011_API UTestFuntionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
UFUNCTION(BlueprintCallable, Category = "Viewport")
static void DisableSplitScreen(AActor* Context, bool bDisable);
};
CPP:
#include "TestFuntionLibrary.h"
void UTestFuntionLibrary::DisableSplitScreen(AActor* Context, bool bDisable)
{
if (Context)
{
Context->GetWorld()->GetGameViewport()->SetDisableSplitscreenOverride(bDisable);
}
}
Thanks in advance and
have a nice day.