Hi community
I was making a simple campfire and I already have the mesh and the particle setted by blueprints.
How can I toggle the particle system?
This is the fire particle system atribute:
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = Campfire)
UParticleSystem* FireParticle;
This is the method I’m trying to make
void ACampfire::ToggleCamfireFire()
{
}
Should I use other class instead of UParticleSystem because there are no methods to toggle it
Thanks