Essentially, I have a scalar parameter that I use for the Normals ‘strength’ control.
When that is set too low it messes with how the material is rendered (<0 values).
So I simply want to use a switch/if that decides whether or not to provide a normal map at all to the Material Output node. (Since just setting it to 0 is a problem)
Problem is, there are no logic switches in Materials from what I saw, is there a way to create a switch that will provide the normal map or will not provide ANYTHING (as if there was no input connected to the normal pin)?
I was thinking of just creating a material function, that takes as an input the scalar for strength and returns a bool for further use to switch between using and not using the normal map… but how does one not provide an input to a connected pin?