Yes this is very helpful.
I also found a tutorial for game-menu under Unreal Engine 4 Tutorial: Menu (english) - YouTube
But the very best of it all would be a toolset for archviz at the marketplace.
So that artists like me, can use UE for their work easily.
Only thing thats needed is a main-menu for quality-settings, start and exit and a blueprint to change color of specific things with a small GUI that appears when click onto object.
What I mean you can see here: Architecture Real-time - Unreal Engine 4 Archviz - YouTube
at 2:30 is the configurator.
I’m trying to get this for a month by now and it makes me sick.
This is where I am at the moment (no menu, no serious configurator, only objects can be toggled between visible or not)
If I could get a preset anywhere I could use the same for every project and I don’t need to learn this tons of nodes and this wired logic behind.
I made the exact same thing in Unity without any programming knowledge in less than 2 weeks + menue, + configuration interface, + dynamics and more…