I’ve been trying to turn on/off some lights with a UMG button. I’ve read a bunch of stuff, but since I’m new to Unreal I’m not getting any results.
The workflow I’m trying is:
1- Create a blueprint called Wall Sconce with a Spot Light component, and a Event Graph with a simple custom event linked to a Toggle Visibility;
2- Create a UMG blueprint that, On Clicked, will select all instances of the Wall Sconce and run the simple event created at Wall Sconce.
What am I missing?
Thanks a lot, cheers!