Is it possible, in-game, to prevent InputAxis events from firing from an unused mouse or gamepad?
Perhaps this is driven by a user preference setting - use the gamepad instead of mouse, for example.
Yes could be handled by setting a bool and testing if the controller is to be ignored on every single event. Or maybe test for zero at every event and ignore it. Just to be clear I don’t want to disable all input and want to completely eliminate events for a specific input device when it won’t be in use.