Toggle individual emitters in a particle system?

Is there a way to toggle individual particle emitters in a particle system via unrealscript?

This method in ParticleSystemComponent does the job:



/** 
 *    Calls SetStopSpawning with the given emitter instance passing in the given value.
 *
 *    @param    InEmitterIndex        The index of the emitter instance to call SetHaltSpawning on; -1 for ALL
 *    @param    bInStopSpawning        The value to pass into the EmitterInstance SetHaltSpawning call
 */
native final function SetStopSpawning(int InEmitterIndex, bool bInStopSpawning);