I think it always pays to stay in the main stream region of the engine. You get people with these crazy questions ( not saying this is one ), like “I want to do a trace, but using a dodecahedron, in a custom character I coded in Java, and it’s not working…”
Hey thank you all for the responses. Here is a screenshot of what I was trying to do in case it wasn’t clear. This is totally doable because i copied this from another project and it works. I just didn’t know how to do it.
After watching the video shared by @ClockworkOcean I learned that the only way to do this is to actually bind the command to a key sequence. Once you assign the shortcut to that function now you can toggle the feature on and off on individual nodes.
I just tested this in Unreal Engine 5 and once you disable a node it cannot be re-enabled. I had to delete the node and start again, so this is not exactly what I was looking for.
I found out which command to add a shortcut for, but it does not toggle it on and off. It just turns it on.
Enable Nodes (Always) - Selected nodes will always be enabled
Enable Nodes (Development) - Selected nodes will be enabled in development mode only → this is what I was looking for in the original post.
The Lesson here is that I should have watched that video to the end. I was too eager to try it myself that I didn’t watch the whole video. That was just stupid on my part. I’m gonna go hide now.