I’m totally new to UE4 and game engines in general and was hoping for some help with something I suspect is a very basic operation! I’ve created a standard day/night cycle using blueprint and was hoping to make it so that I was able to start and stop the cycle by using a keyboard entry. The blueprint I’ve used thus far is as follows:
Thanks for the advice, that is what I was hoping to do but I’m still a little unsure about how to go about doing such a thing! As I say I’m a complete novice at this, would you be able to specify exactly how this can be done? Sorry to be such a noob about this but we all have to start somewhere right?!
Straight after the ‘Event Tick’ node add a ‘Branch’ node, create a Boolean variable that you feed into the the branch condition input, then make a key press event for whichever key you would like to use and on the ‘On Press’ output create a ‘Flip Flop’ node setting your Boolean variable to true on one of the outputs and false on the other. This will allow you to toggle the cycle on or off