Toggle Collision

I’m working on building a level where a user can press a button and toggle collision of a cube or square. On this button press, they would fall through the platform they were standing on and land on some other platform that was enabled. On another button press, it would enable collision again. I’ve found set actor enable collision but It only goes one way. I also couldn’t get a ‘check’ to work. Where it would check if it was enabled or not, then do the opposite.

This may cause issues if I am inside a volume/cube and then collision on that item gets re-enabled.

I’d be willing if it were much easier in code.

Any assistance?


Set by Channel…should be fairly straightforward from there on what you set to ignore or block…Make them blueprint actors if you need to…plenty of flexibility to them if you go that route…