hi all.
im trying to create a blueprint that allows me to toggle the visibility and collision on a static mesh in editor via a boolean. ive tried set collision enabled and it turns the collision of but it seems to lock to that setting and wont switch back. in the detail panel the for the blueprint when i select the mesh ive tried to hide it seems to be locked and wont change. might it be something to do with this?
this is what ive tried and it turns the visibility and collision of first time but then wont turn back on
thanks for any help