Toggle character animation with weapons

Hi. I have a basic idle pose with weapons. For each weapon I have base pose. What would be the best option to switch between poses? I found Blend Pose by Enum, but I don’t think this is the best solution. How do others do it?

If all weapons of the same type are to share an animation, blend by enum is probably the best way to do it. If weapons will frequently have unique animations, you’ll probably want to stick the animaton name in a variable in the data table or wherever the weapons are defined and pass that along to the idle state in your anim bp’s state machine somehow.

Thanks for the advice!