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Attempt at funny intro…
I’m more or less completely new to UE4, please keep that in mind when responding. Thx and enjoy the read
So I was trying to create a toggle based camera swap between third person perspective and (True) First person perspective.
And I stumbled on something that just worked in blueprint, and I’ve got no idea why it actually worked and was kinda hoping someone could explain it.
Photo from character blueprint Event Graph
And the Viewport:
I’ve attached the First Person Perspective to the character head to try removing hight issues if I were to change character (Not tested)
I’m guessing this could be game breaking if I had an “interactive game console” in the game that changed the viewport, is there a better way of doing this or to set a condition before toggling like you have to be using one of the two character cameras?
Second, In third person perspective I’ve tried to set it up (and failed epicly) so that the camera orientation does not turn the character, tried fiddling with the details panel and couldn’t figure it out.
In addition to the point above, I’m adding shooter weapons later which when equipped will lock the character rotation to the camera.
Am I trying to do magic here, or is it possible through BP?
Sorry for a lot of questions, but I couldn’t figure it out after spending two day’s looking at tutorials and forum posts, and I’m a little scared of ending up completely stuck here…
Thx a bunch for any advice/photos/tutorials you’ve got!