This is my first contribution for the community. After searching and searching how to accomplish toggling between two cameras attached to the same character/pawn/actor/what have you, here is my solution. As stated this is only for cameras attached to the same character/pawn. In the future I may try swapping to a camera attached to say a rifle that the character is holding. Hope some will find this useful.
void APlayerCharacter::TogglePerspective()
{
if (FPC->bIsActive)
{
FPC->Deactivate();
TPC->Activate();
return;
}
if (TPC->bIsActive)
{
TPC->Deactivate();
FPC->Activate();
return;
}
}