Hello,
I am able to activate “Apply Physical Camera Exposure” in a blueprint but it only toggles the second checkmark (see image)

During runtime my camera exposure changes are only reflected in the camera when I click the first (leftmost) checkbox, so I need to know how to do that in a blueprint.
Any Ideas?
Thanks,
Terry Riegel
here is my current blueprint that activates the checkbox on the right.
A video describing the issue…
