Dear Community,
i need help with some blueprint communication, i am 3D-designer so maybe a bit unused to the coding, even if the visual coding EU4 offers is fun and works mostly great.
I am still kind of new to some of the stuff, i am working with it since some time on a little game now but i am still at the beginning, and moddeling and stuff has been my specialty till now.
Well, here comes the problem:
I gave my character a flashlight, and i want it to turn off when he enters a dark staircase. So i tried to toggle the flashlight by using a trigger box and the onactorbeginoverlap event in the levelblueprint, but it is not responding.
Here you can see what i tried in the CharacterBlueprint and the Levelblueprint.
Thank you for any help!