there is still much work but i happy now!
Now i can interact with the windows
i upload a demo, link in youtube, have lots of bug yet and isn’t too much usable.
Excellent work, downloading it to try it now
I like your top bar approach to moving the windows around, will give more feedback when I get a to try it out fully.
BTW: are you using BitBlt or desktop duplication approach to capture the windows? I was testing something along these lines for nexusvr back in november and I had quite a few issues with bitblt capturing (e.g. doesn’t capture composite windows, paint refresh/etc), I think window will probably need to be desktop duplicated to be rendered properly, but if you’re mem copying images to UTexure2D, ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER is the command that I found produced the best stability in VR.
the moving bar was easy path , keep few second and automatically drop the window, i have another ideas for do something better, but i prefer something easy and wait for all new VR controls for implement other ideas.
Yes i use bitblt. All that was doing fast need more work, i have few problems with windows and menus and i not fix that yet. i have problems for clicks not work in all windows, and others, like i say have many bugs. and i am learning, ATM if you open a menu, the app draw the menu like a new window and skip the window. but i think i can fix that and draw all right without too much problems.
the worst that stop me now its losing the focus when start a application or open some dialogs, i haven’t idea if i can fix that seems windows not give a way… i think, ;( and its something important i want try known if its possible fix before the other things.
Whoa! Really cool! What did you use for hand tracking?
thanks. Leap motion.
Very nice indeed