Testing the FACEWARE technology for facial motion capture on METAHUMANS and the rendering capabilities in UNREAL ENGINE 5, volumetrics and compositing were made on NUKE, the secondary characters were made on DAZ 3D and all the clothing designed and simulated on MARVELOUS DESIGNER, Modeling and blocking in BLENDER, 3D assets by Quixel Megascans
I liked the idea of the video as well as the saturation of colors. It was interesting to see.
*But it seems to me that the wind blows too much on the girl. Everything is static around her, there is no movement of flowers, vines on the walls or curls of the heroine’s hair… but the clothes develop as if there is a storm around them.
I was not able to get a full second into that video, the voice is egregiously bad. I don’t even know how to describe it, I cannot even listen to it long enough to give you an idea.
I kind of see your vision here. The woman is the embodiment of freedom with her bright halo, her flowing clothing, and her offering of the bite of an apple (to represent the metaverse), while the people around her are perpetually frozen in their relative, mundane or agonizing realities forever reaching out for a means of escape or deliverance.
That being said, I agree with @aVisDidenko regarding the wind blowing on the woman’s clothing, yet nothing surrounding her is affected by the wind. Is there a deeper meaning to this, or was it an oversight? I also see @eblade point about the sound of the woman’s voice. Was this the intended effect?
@Get_DOVAH_it Thank you for the analysis! very accurate I’m also agree with @aVisDidenko about the surroundings, maybe some particles and dust will help to sell the effect, about the voice we searched for some kind of synth and artificial voice @eblade for the next we will develop a better effect