What is the general consensus about building buildings?
I need a large building, with several rooms and floors.
The player will spend a lot of time in this building, exploring and overcoming challenges.
Therefore my question is thus, should the building be modeled in a 3D program and brought into Unreal, or should I build it
using BSP Blocks and model individual segments and put it together in Unreal?
What would be the best way to do this? The idea comes from the game “Until Dawn” and the player is stuck in a large cabin.
I want to try the same concept idea, stuck indoors and need to find a way out.